Hangeffekt (talk | contribs) No edit summary |
Hangeffekt (talk | contribs) No edit summary |
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|damage = 25 |
|damage = 25 |
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|attacktype = Hitscan melee |
|attacktype = Hitscan melee |
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− | |attackspeed = ~.24 s |
+ | |attackspeed = ~0.24 s |
|attackdelay = Short |
|attackdelay = Short |
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|note = '''''Hits deflect<br>enemy projectiles''''' |
|note = '''''Hits deflect<br>enemy projectiles''''' |
Revision as of 12:06, 3 May 2020
Sickles | ||
---|---|---|
Details | ||
Attack damage (Cero Miedo) |
25 | |
Attack type | Hitscan melee | |
Attack delay | Short | |
Swing interval | ~0.24 s | |
Note | Hits deflect enemy projectiles |
Description
The basic melee weapon. There are many aspects of this dual-handed weapon:
- The Sickles are melee weapons the player starts with in Dusk. When playing in the Intruder Mode, these are the only weapon with which the player starts any given level.
- They are a pair of rusted tools the Duskdude presumably picked up while in the basement of E1M1.
- The Sickles have a quick swing speed, which makes up for their low damage.
- The Sickles allow for unlimited use and are typically used to preserve ammo.
- The Sickles can also be used to deflect projectiles back at enemies with a well-timed swing.
- The easiest way to activate the Sickles is by clicking the middle mouse button. This activates a message saying "Mighty Sickles Activated".
- The Sickles are the iconic weapon of Dusk, appearing in the main title screen.
Trivia
- Dave Oshry proposed the weapon idea.[1]