Added Basic Gameplay section and Mechanics section. Merged former movement sections into Movement Techniques section. Added a stub tag.
Therealflyguy1140 (talk | contribs) m (Added a link to the Cheats page and made some minor grammatical errors.) Tag: Visual edit |
Therealflyguy1140 (talk | contribs) (Added Basic Gameplay section and Mechanics section. Merged former movement sections into Movement Techniques section. Added a stub tag.) Tag: Visual edit |
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{{Stub}}This is a '''How to Play Guide for [[Dusk]]'''. Feel free to expand upon it.
The control scheme provided here is also available in the Settings menu, under the Feel tab.
==Basic gameplay==▼
▲===Controls===
* WASD - movement
* SPACE - Jump
*
* SHIFT- Walk
*
*
* Flashlight - F
* Flip Weapon - R
▲* Use - E
* Holster - H
* Record Time - T
* Quick Save - F6
* Quick Load - F9
* TAB - Show stats menu/player scoreboard
* Arrow Keys - Look up/down left/right
The main goal of each level in DUSK is simple and to the point: find the level's exit. This is achieved by going through the level and overcoming any level obstacles in the player's way. Each level has a counter for kills earned and secrets unlocked, which can be kept track of throughout the game by pressing TAB. There are also four awards for completing a level:
While not exactly strafe jumping or bunny hopping in the traditional sense, DUSK has a feature in which the player can reach a much higher speed via jumping and inputting two directions. This is achieved so long as when the player hits the ground after a jump the strafe left or strafe right (A or D) keys are pressed down, and the player keeps constantly jumping. If the player doesn't alternate the strafing directions, he or she will be traveling in a diagonal direction, though there isn't a way to go in a perfectly straight line whilst strafe jumping/bunny hopping, alternating your left and right strafing while jumping will dart the player in a somewhat straight fashion. This skill can be useful for evading fire in both the single player campaign, and in duskworld matches.▼
* '''Pacifist''' - Complete a level without killing any enemies (AI infighting does not count).
* '''Untouchable''' - Complete a level without taking any damage.
* '''Low Tech''' - Complete a level by only using melee weapons and throwable objects. This usually is earned in conjunction with the Pacifist award.
* '''Completionist''' - Complete a level with every kill and secret possible.
Earning an award changes the level's sickles on the level select screen, which goes in order of rust, bronze, silver, gold, evil.
== Mechanics ==
=== Keys ===
Keys are an essential part of gameplay. In order to proceed through some doors, the player will need to collect color-coded keys that match the locked doors. There are currently red, blue, and yellow keys available.
=== Doors and Switches ===
Several doors are openable throughout the game, however some are locked behind buttons or levers. When interacted with, a message reading "THIS DOOR OPENS ELSEWHERE" will appear. Buttons come in a variety of different forms, however levers stay consistent amongst levels. Both are able to be activated by using E or by shooting them.
=== Powerups ===
Powerups are items that when picked up, grant the player a temporary advantage over their enemies. Each one is uniquely designed and performs a different function. Current powerups in the game include:
* [[Fast Fire Totem]] - Doubles firing speed. Stacks with other Fast Fire Totems.
* [[Hallowed Health]] - Increases health by 50, regardless of whether it is full or not.
* [[Climbing Thing]] - Allows vertical climbing of surfaces by holding down the SHIFT key.
* [[Serum of Blistering Heat]] - Freezes time, only moving when the player moves.
* [[Lava Suit]] - Grants immunity to lava damage for a short time.
Players can equip multiple different powerups at the same time, each with its own timer displayed on the screen in the form of a dwindling circle.
== Movement Techniques ==
Different strategies for movement are available in order to help players go through the levels faster or to reach out-of-bounds secrets.
=== Bunny Hopping ===
▲While not exactly strafe jumping or bunny hopping in the traditional sense, DUSK has a feature in which the player can reach a much higher speed via jumping and inputting two directions. This is achieved so long as when the player hits the ground after a jump the strafe left or strafe right (A or D) keys are pressed down, and the player keeps constantly jumping. If the player doesn't alternate the strafing directions, he or she will be traveling in a diagonal direction, though there isn't a way to go in a perfectly straight line whilst strafe jumping/bunny hopping, alternating your left and right strafing while jumping will dart the player in a somewhat straight fashion. This skill can be useful for evading fire in both the
===
DUSK allows the usage of the [[Riveter]] to rocket jump across maps, similarly to ''Quake''<nowiki/>'s rocket launcher. To do this, the player must jump and look behind or below them quickly while shooting the weapon. The force of the explosion will propel the player forward, with distance dependent on how fast they are moving. This can also be achieved with the [[Mortar]], albeit on a much more difficult scale. To rocket jump with the Mortar's grenades, the player will need to time their jump to the remote detonation available on the weapon.
Additionally, the [[Crossbow]] provides a significant knockback after firing the weapon. This can be used to cross gaps or to reach higher areas, but on a smaller scale. To jump with the Crossbow, the player simply has to look in the direction they want to be propelled from, then fire. Powerups like the [[Fast Fire Totem]] will make using the crossbow for movement significantly easier.
=== Prop Hopping ===
An unorthodox method to movement, prop hopping is where a player is able to take flight using only a map prop and their hands. To prop hop, stand on top of an object and repeatedly press E and SPACE until the desired height is achieved. This can help with bypassing large sections of levels and finding secrets, however it can also lead to the player falling out of the map or being stuck.
[[Category:Dusk]]
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