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Hangeffekt (talk | contribs) (stats) Tag: Visual edit |
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The sickles are a pair of rusted tools and the player's starting weapons in Dusk. They are found and equipped imminently upon gaining control of your character in [[E1M1: Head Cheese|E1M1]].
* The sickles have a quick swing speed (4 swings per second), which makes up for their low damage.
* The sickles can also be used to reflect projectiles back at enemies with a well-timed swing.
▲* Each swing deals 25 damage.
* They can be automatically equipped by pressing the quick melee key (middle mouse by default).
The sword is a powerful melee weapon which will take the same weapon slot as the sickles when found. It is often found in secrets.
* It has a slower swing speed than the sickles, at 2 swings per second, but more than makes up for it in damage.
* If the player has at least 100 health, the player can hold the attack button to charge up a magical stab, dealing 900 damage.
▲* The Sword deals 300 damage in a single swing.
* If the player has at least 50 morale, the player can hold down the secondary attack button to block projectiles with it, it will reflect them but will use 1 morale point for every reflect.
* Each shot deals 25 damage.
*A single pistol fires at a rate of about 225 RPM (roughly 4 shots per second).
*Dual-wielding increases the rate of fire to about 330 RPM. However,
*Once the player has picked up a second pistol, they can use the button the pistol slot is bound to to switch between single-wielding and dual-wielding.
''<big><u>Appearance when equipped:</u></big>''
The lever action shotguns are some of the most common weapons in the game. They're useful for weaker enemies, taking many tier 1 enemies down in a couple blasts. They stay relevant in the presence of the super shotgun by having better accuracy and the capability to be dual-wielded like the pistols.
* Maximum capacity of 50 shotgun shells, shared with the super shotgun.
* Shotguns deal a total of 150 damage spread across 5 pellets, with each pellet dealing 30 damage.
*A single shotgun fires roughly every 0.9 seconds, resulting in a rate of fire of about 66 RPM.
*Dual-wielding decreases the firing cooldown to about 0.64 seconds, bringing the fire rate above 90 RPM. The precision of shotguns is not affected by dual-wielding.
*Once the player has picked up a second shotgun, they can use the button the shotgun slot is bound to to switch between single-wielding and dual-wielding. (However, single-wielding shotguns has no advantage over dual-wielding them.)
''<big><u>Appearance when equipped:</u></big>''
The super shotgun is one of the most powerful weapons in the game. Though it has a slow rate of fire, it will kill most foes in 2 point-blank shots or less. It feeds from the same ammunition pool as the lever shotguns, however it uses 2 shells per shot.
*Maximum capacity of 50 shotgun shells, shared with the regular shotguns.
*It deals 600 damage spread across 20 pellets, with each pellet dealing 30 damage.
* It fires roughly every 1.5 seconds, having the slowest rate of fire among the weapons.
* The super shotgun's
''<big><u>Appearance when equipped:</u></big>''
A powerful automatic weapon with a moderate rate of fire. Useful for chipping heavy foes down from a distance and handling crowds of small enemies.
* The first bullet fired from the assault rifle will always be perfectly accurate. ▼
* The assault rifle holds 200 rounds.
* Each shot deals 45 damage.
*The assault rifle has a rate of fire of about 420 RPM (7 shots per second), the highest among the weapons.
▲*
''<big><u>Appearance when equipped:</u></big>''
* The hunting rifle holds 15 bullets.
* Each shot deals 400 damage (200 damage twice).
* It fires a bit faster than the super shotgun, recovering in about 1.2 seconds following each shot.
''<big><u>Appearance when equipped:</u></big>''
A magic crossbow that fires green bolts. These bolts do good damage, but the greatest feature is their magic piercing capabilities. The bolts go right through enemies, props, and even walls like they were paper, allowing for huge multi-kills and kills through walls as well as the ability to trigger shootable buttons.
* The weapon also features heavy recoil, which allows the player to propel themselves upwards or hover in air with their shots when shot straight down.▼
* The crossbow holds 30 bolts.
* Each bolt deals 200 damage to each enemy it hits.
*Base rate of fire is about 120 RPM. (It fires roughly every 0.5 seconds.)
▲*
''<big><u>Appearance when equipped:</u></big>''
A large grenade launcher that fires arcing projectiles that explode when activated by the zoom button (right mouse by default), after 5 seconds pass, or when coming into contact with a enemy.
* The mortar holds 50 grenades.▼
* Multiple grenades can explode at once when activated, allowing the player to set huge traps.▼
* Each grenade deals 300 damage to enemies caught within blast radius.
*The weapon can be fired roughly every 0.66 seconds. Grenades cannot be detonated during the firing cooldown.
* Projectile speeds are based on the players momentum. Moving faster will add to the speed of the projectile when shot forward and will lose speed when moving backwards.
* Like all explosions, those of grenades can be used to gain momentum, dealing 12 points of self-damage (independent of difficulty) if the player is in midair. If the player is not in the air, self-damage is 24 and only very minimal momentum is gained. (There's also a rare case of 36 self-damage, which may be caused by a bug.)
▲* The mortar holds 50 grenades
''<big><u>Appearance when equipped:</u></big>''
The biggest gun of them all. The riveter acts like an extremely powerful rocket launcher, firing explosive projectiles that deal a huge amount of damage.
* It holds 25 rivets.▼
* The riveter boasts a high rate of fire, making it useful for swiftly taking down groups of tough enemies or bosses.▼
* Rivets can deal up to 500 damage to an enemy: they deal 300 damage to enemies caught within blast radius, while also dealing 200 extra damage on a direct hit.
▲*
▲* It holds 25 rivets.
* Like all explosions, those of rivets can be used to gain momentum, dealing 12 points of self-damage (independent of difficulty) if the player is in midair. If the player is not in the air, self-damage is 24 and only very minimal momentum is gained. (There's also a rare case of 36 self-damage, which may be caused by a bug.)
''<big><u>Appearance when equipped:</u></big>''
* By default, it is accessed by pressing 0 on your number row.
* The cigar can be used to slowly regenerate your health, healing for 1 point before beginning a
* The cigar also features an insane zoom, even stronger than that of the hunting rifle.
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