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{{Spoiler}}[[File:Duke Brother.png|border|right|715x715px]]
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The '''Duke Brothers''' are bosses encountered in [[The Foothills]]. They make their appearance at the end of [[E1M7: Dead Of The Night]]. Both Duke Brothers appear as giant recolored [[Mage|Mages]] with deeper voices.
[[File:Duke Brother.png|border|right|749x749px]]
 
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The '''Duke Brothers''' are the second bosses encountered in Episode 1 [[The Foothills (Levels)|The Foothills]]. They are (in terms of looks) bigger [[Mage|Mages]]. Although unconfirmed, they seem to be high-ranking members of the [[The Cult|mysterious cult]], possibly even second-in-commands. Their attacks also differ from the [[Mage|Mages]] as their fireballs are slower but deal more damage and are homing (they can however be blocked or stopped by walls such as the pillar in the middle of the arena). They have 10,000 combined health points, with each having 5,000 health points. They are encountered at the end of [[E1M7: Dead of the Night|E1M7]], right after going through the teleporter labelled "Sanctum of the Worthy".
 
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== Encounter ==
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Upon clearing the last room of the level, a teleporter at the end will be accessible with graffiti labeling it the "Sanctum of the Worthy". Entering the teleporter puts the player in a small arena with two large coffins in the center. Once the player has moved a short distance, the coffins will break open, revealing the Duke Brothers.
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== Tactical Analysis ==
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The Duke Brothers together possess a total of 10000 health, each having 5000 health. Their primary attack consists of firing a single homing fireball every few seconds. Like most bosses, weapons that deal a high amount of damage like the [[Mortar]] and [[Riveter]] are ideal for fighting the Duke Brothers. Additionally, the [[Sword]] or [[Sickles]] can be used to deflect their homing projectiles back at them. A good strategy for fighting the Brothers is to focus on one at a time, thus minimizing the risk of being hit by their fireballs. Utilizing the pillar in the middle of the boss arena as cover can also cancel the Duke Brothers' fireball attacks if timed correctly.
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== Gallery ==
 
== Gallery ==
[[File:The duke brothers.jpg|frameless]]
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[[File:The duke brothers.jpg|frameless|344x344px]]
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== Trivia ==
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* Upon defeating the Duke Brothers, [[Jakob]] comments that they were "unworthy." This may suggest the Duke Brothers were part of a chain of command in the [[The Cult|Cult]].
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* The Duke Brothers are the introductory boss variant of the [[Grand Wizard|Grand Wizards]], which appear in [[The Facilities|Episode 2]].
   
 
[[Category:DUSK]]
 
[[Category:DUSK]]

Revision as of 01:00, 13 June 2019


This article may contain spoilers about the game

Duke Brother

The Duke Brothers are bosses encountered in The Foothills. They make their appearance at the end of E1M7: Dead Of The Night. Both Duke Brothers appear as giant recolored Mages with deeper voices.

Encounter

Upon clearing the last room of the level, a teleporter at the end will be accessible with graffiti labeling it the "Sanctum of the Worthy". Entering the teleporter puts the player in a small arena with two large coffins in the center. Once the player has moved a short distance, the coffins will break open, revealing the Duke Brothers.

Tactical Analysis

The Duke Brothers together possess a total of 10000 health, each having 5000 health. Their primary attack consists of firing a single homing fireball every few seconds. Like most bosses, weapons that deal a high amount of damage like the Mortar and Riveter are ideal for fighting the Duke Brothers. Additionally, the Sword or Sickles can be used to deflect their homing projectiles back at them. A good strategy for fighting the Brothers is to focus on one at a time, thus minimizing the risk of being hit by their fireballs. Utilizing the pillar in the middle of the boss arena as cover can also cancel the Duke Brothers' fireball attacks if timed correctly.

Gallery

The duke brothers

Trivia

  • Upon defeating the Duke Brothers, Jakob comments that they were "unworthy." This may suggest the Duke Brothers were part of a chain of command in the Cult.
  • The Duke Brothers are the introductory boss variant of the Grand Wizards, which appear in Episode 2.