The Facilities is the second episode in DUSK. It features 11 levels (10 normal, 1 secret.). All the levels were mainly designed by the games creator, David Szymanski. Each level has a distinct setting but a shared theme across the episode, military complexes or heavy industrial zones, with the exception of E2M9, and E2M10 which are set in excavated Ruins.
Story[edit | edit source]
After defeating The Experiments and leaving through the former holding tunnel, the protagonist has seemingly lost all of their weapons (apart from the signature sickles) and found their way to Dusk's Grainery. Fighting through it to its underground electrical works, leading to the adjacent factory (likely a slaughter house). After that the player battles on to the vast underground machine to the military controlled laboratory and power plant. After leaving there and defeating Big John, possibly the last sane human besides you, you venture up to a mysterious facility in the sky, and a strange processing facility, and finally leading into the Lovecraftian Ruins, eventually defeating the giant reptilian Guardian to allow passage into the blood and bone fueled teleporter to the third and final episode of DUSK, The Nameless City.
The Facilities reveals that after the Military, and the scientists having found various Lovecraft-esque ruins under the town of Dusk and have committed a "Faustian Deal" in exchange for the Ruins' Knowledge which lead to the town being sealed, and the protagonist arriving for treasure.
E2M1: The Grainery[edit | edit source]
A large, industrial, processing / storage facility of grain and toxic materials.
Things: Enemies: Possessed Rat 4, Possessed Soldier 68, Welder 19, Duke Mage 3
E2M2: The Unseen[edit | edit source]
The underground electrical utilities and tunnels of the Grainery, sitting atop of mysterious ruins.
Things: Enemies: Possessed Soldier 32, Welder 12, Wendigo 3, Duke Mage 1
E2M3: Into The Thresher[edit | edit source]
A processing facility connecting to a sinister machine network deep underground.
Things: Enemies: Leatherneck 5, Mage 19, Possesed Rat 3, Possesed Soldier 21, Welder 7, Wendigo 4, Turret 8, Duke Mage 4
E2M4: The Infernal Machine[edit | edit source]
A huge underground network of mysterious machines that hack blood and bone.
Things: Enemies: Black Philip 4, Mage 12, Possessed Rat 3, Possessed Soldier 42, Scientist 1, Welder 13, Wendigo 5, Duke Mage 5
E2MS: The Foundry[edit | edit source]
A deep underground foundry powered by lava connecting to a mine system. (The secret level of episode 2.)
Things: Enemies: Possessed Soldier 31, Turret 7, Welder 10, Duke Mage 5
E2M5: The Escher Labs[edit | edit source]
An underground laboratory where reality bending experiments are being performed.
Things: Enemies: Black Philip 3, Possessed Soldier 39, Scientist 30, Turret 1, Welder 12, Wendigo 3, Mama 1 (boss)
E2M6: The Erebus Reactor[edit | edit source]
A vast and open facility containing a powerful reactor which has begun to tear open the earth.
Things: Enemies: Possessed Soldier 54 Scientist 8, Turret 2, Welder 11, Cowgirl 4, Big John 1 (boss)
E2M7: Neobabel[edit | edit source]
A scientific facility in the sky which serves a mysterious purpose.
Things: Serum of Blistering Heat 3, Climbing Thing 1, Fast Fire Totem 2 Enemies: Possessed Rat 3, Possessed Soldier 48, Scientist 10, Turret 3, Welder 24, Wendigo 1, Duke Mage 10, Cowgirl 2
E2M8: Blood and Bone[edit | edit source]
A facility made to house and harvest the power of the concrete altars.
Things: Hallowed Health 2 Enemies: Possessed Rat 2, Possessed Soldier 31, Scientist 22, Turret 6, Welder 11, Wendigo 3, Duke Mage 8
E2M9: The Dig[edit | edit source]
A mining operation to enter and exploit the secrets of the ruins.
E2M10: The Gauntlet[edit | edit source]
Heavily protected Ruins of Blood and Bone, containing a one way teleporter to The Nameless City.
Things: Hallowed Health 1, Fast Fire Totem 2, Super Shotgun 1, Assault Rifle 1, Crossbow 1, Mortar 1 Enemies: Guardian 1 (boss)