The Facilities is the second episode in DUSK. It features 11 levels (10 normal, 1 secret.). All the levels were mainly designed by the games creator, David Syzmanski. Each level has a distinct setting but a shared theme across the episode, military complexes or heavy industrial zones, with the exception of E2M9, and E2M10 which are set in excavated Ruins.
Story[edit | edit source]
After defeating The Experiments and leaving through the former holding tunnel, the protagonist has seemingly lost all of their weapons (apart from the signature sickles) and found their way to Dusk's Grainary. Fighting through it to its underground electrical works, leading to the adjacent factory (likely a slaughter house). After that the player battles on to the vast underground machine to the military controlled laboratory and power plant. After leaving there and defeating Big John, possibly the Military "Mastermind", you venture up to a mysterious facility in the sky, and a strange processing facility, and finally leading into the Lovecraftian Ruins, eventually defeating the giant reptilian Guardian to allow passage into the blood and bone fueled teleporter to the third and final episode of DUSK, The Nameless City.
The Facilities reveals that after the Military, and the scientists having found various lovecraft-esque ruins under the town of Dusk and have committed a Faustian Deal in exchange for the Ruins' "Knowledge" which lead to the town being sealed, and the protagonist arriving for treasure.
E2M1: The Grainary[edit | edit source]
A large, industrial, processing / storage facility of grain and toxic materials.
Things: Enemies: Possesed Rat 4 Possesed Soldier 68 Welder 19 Duke Mage 3
E2M2: The Unseen[edit | edit source]
The underground electrical utilities and tunnels of the Granary, sitting atop of mysterious ruins.
Things: Enemies: Possesed Soldier 32 Welder 12 Wendigo 3 Duke Mage 1
E2M3: Into The Thresher[edit | edit source]
A processing facility connecting to a sinister machine network deep underground.
Things: Enemies: Leatherneck 5 Mage 19 Possesed Rat 3 Possesed Soldier 21 Welder 7 Wendigo 4 Turret 8 Duke Mage 4
E2M4: The Infernal Machine[edit | edit source]
A huge underground network of mysterious machines that hack blood and bone.
Things: Enemies: Black Philip 4 Mage 12 Possesed Rat 3 Possesed Soldier 42 Scientist 1 Welder 13 Wendigo 5 Duke Mage 5
E2MS: The Foundry[edit | edit source]
A deep underground foundry powered by lava connecting to a mine system. (The secret level of episode 2)
Things: Enemies: Possesed Soldier 31 Turret 7 Welder 10 Duke Mage 5
E2M5: The Escher Labs[edit | edit source]
An underground laboratory where reality bending experiments are being performed.
Things: Enemies: Black Philip 3 Possesed Soldier 39 Scientist 30 Turret 1 Welder 12 Wendigo 3 Mama 1
E2M6: The Erebus Reactor[edit | edit source]
A vast and open facility containing a powerful reactor which has begun to tear open the earth.
Things: Enemies: Possesed Soldier 54 Scientist 8 Turret 2 Welder 11 Cowgirl 4 Big John 1
E2M7: Neobabel[edit | edit source]
A scientific facility in the sky which serves a mysterious purpose.
Things: Enemies: Possesed Rat 3 Possesed Soldier 48 Scientist 10 Turret 3 Welder 24 Wendigo 1 Duke Mage 10 Cowgirl 2
E2M8: Blood and Bone[edit | edit source]
A facility made to house and harvest the power of the concrete altars.
Things: Enemies: Possesed Rat 2 Possesed Soldier 31 Scientist 22 Turret 6 Welder 11 Wendigo 3 Duke Mage 8
E2M9: The Dig[edit | edit source]
A mining operation to enter and exploit the secrets of the ruins.
Things: Enemies: Mage 30 Possesed Rat 5 Possesed Soldier 10 Scientist 3 Turret 2 Welder 4 Wendigo 4 Duke Mage 8 Cowgirl 2 Son Of Intoxigator 1 The Taina 2
E2M10: The Gauntlet[edit | edit source]
Heavily protected Ruins of Blood and Bone, containing a one way teleporter to The Nameless City.
Things: Enemies: The Guardian 1