Difference between revisions of "Turret"

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{{Stub}}[[File:TURRET.jpg|thumb]]
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[[File:TURRET.jpg|thumb]]
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'''Turret'''s are enemies encountered in [[The Facilities]]. They make their first major appearance in [[E2M3: Into The Thresher]] and appear in several levels that follow.
'''Turret'''s are defensive mechanical structures that target the player and attempt to kill them.
 
   
== Tactical Analysis ==
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== Appearance ==
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Turrets appear as stationary defensive sentries with a green tracking light on the front. They appear to use the same ammo as the [[Possessed Soldier|Possessed Soldiers]]' assault rifles. When destroyed, Turrets' bases will remain in the spot where it was planted.
They fire the same projectiles as [[Possessed Soldier|possessed soldiers]], but with much higher speed, spread, and in much faster bursts. Turrets can be heard when they sight the player by a beeping noise, and with low-spec mode turned off can be seen with a green light from a distance. Typically, Turrets are fairly inaccurate over long ranges (such as those found outside in E2M3), but will continually fire in bursts at the player. Turrets have low health, some of the lowest in the game, and can be easily dispatched with any weapon. Currently only seen in the episode [[The facilities (Levels)|The Facilities]], they are first encountered in E2M3 and found continually in military or industrial areas throughout the episode.
 
   
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== Tactical Analysis ==
Despite being a seemingly automated, computer controlled defense weapon, Turrets will still in-fight with any friendlies that happen to hit it with an attack, including other Turrets.
 
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When spotting a player, Turrets will beep and begin to turn towards them. While low-spec mode is off, Turrets can be seen with a green light from a distance. Turrets act as more of an environmental hazard than an enemy, as they are rooted in place. Typically, Turrets are fairly inaccurate over long ranges (such as those found outside in E2M3), but will continually fire high-velocity bursts at the player. Due to the Turret's low health, continuous fire from the [[Assault Rifle]] or [[Shotguns]] can be enough to take one down. At long ranges, using the [[Hunting Rifle]] to eliminate Turrets is ideal, as one shot will destroy it.
   
 
== Trivia ==
 
== Trivia ==

Revision as of 01:15, 13 June 2019

TURRET.jpg

Turrets are enemies encountered in The Facilities. They make their first major appearance in E2M3: Into The Thresher and appear in several levels that follow.

Appearance

Turrets appear as stationary defensive sentries with a green tracking light on the front. They appear to use the same ammo as the Possessed Soldiers' assault rifles. When destroyed, Turrets' bases will remain in the spot where it was planted.

Tactical Analysis

When spotting a player, Turrets will beep and begin to turn towards them. While low-spec mode is off, Turrets can be seen with a green light from a distance. Turrets act as more of an environmental hazard than an enemy, as they are rooted in place. Typically, Turrets are fairly inaccurate over long ranges (such as those found outside in E2M3), but will continually fire high-velocity bursts at the player. Due to the Turret's low health, continuous fire from the Assault Rifle or Shotguns can be enough to take one down. At long ranges, using the Hunting Rifle to eliminate Turrets is ideal, as one shot will destroy it.

Trivia

  • Originally Turrets appeared in greater amounts, and in levels where they no longer appear in. Interesting enough, they were even added in E1M9: Ghost Town in the first public Episode 2 Early Access build, but were cut during the episode 1 & episode 2 rework update.