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These are the Weapons in Dusk. Weapons are found in both obvious locations and in secret ones as the player progresses through the game.

Sickles

Sickle

The sickles are a pair of rusted tools that are the player's starting weapons in Dusk. They are found and equipped imminently upon gaining control of your character in E1M1.

  • The sickles have a quick swing speed, which makes up for their low damage.
  • The sickles can also be used to reflect projectiles back at enemies with a well-timed swing.
  • They are presumed to be the very hooks that held you up in E1M1.
  • Each swing deals 25 damage.

Appearance when equipped:

Sickles1

Sword

Magic Sword

The sword is a powerful melee weapon which will replace the sickles when found. It is often found in secrets.

  • It has a slower swing speed than the sickles, but more than makes up for it in damage.
  • If the player is at least at 100 health, the player can hold the attack button to charge up a magical stab, dealing 900 damage.
  • The Sword deals 300 damage in a single swing.

Appearance when found:

Sword

Pistols

Single Pistol

The Pistols are the first weapons the player is likely to find (aside from the sickles). On its own, one pistol is a pretty weak weapon, but it can be dual-wielded after picking up a second one. 

  • Pistol ammo is plentiful, having a maximum capacity of 300 bullets. This will allow you to save more important ammo while using the pistol to take out weak foes.
  • Each shot deals 25 damage

Appearance when equipped:

Pistols

Shotguns

Shotgun

The lever action shotguns are some of the most common weapons in the game. They're useful for weaker enemies, taking many tier 1 enemies down in a couple blasts. They stay relevant in the presence of the super shotgun by having better accuracy and the capability to be dual-wielded like the pistols. 

  • Maximum capacity of 50 shotgun shells.
  • Shotguns deal a total of 150 damage spread across 5 pellets, with each pellet dealing 30 damage.

Appearance when equipped:

ShotgunsInUse

Super Shotgun

SSG

The super shotgun is one of the most powerful weapons in the game. Though it has a slow rate of fire, it will kill most foes in 2 point-blank shots or less. It feeds from the same ammunition pool as the lever shotguns, however it uses 2 shells per shot.

  • There is no alternate fire.
  • It has the same capacity as the normal shotguns.
  • The super shotgun deals 600 damage spread across 20 pellets, with each pellet dealing 30 damage.

Appearance when equipped:

Supershotgun

Assault Rifle

Assault Rifle

A powerful automatic weapon with a moderate rate of fire. Useful for chipping heavy foes down from a distance and handling crowds of small enemies.

  • The first bullet fired from the assault rifle will always be perfectly accurate.
  • The assault rifle holds 200 rounds.
  • Each shot deals 45 damage.

Appearance when equipped:

AR

Hunting Rifle

Hunting Rifle

A high-damage precision rifle with a powerful zoom (despite the lack of a scope entirely). It packs a low ammo pool, but it's a devastatingly strong weapon. According to QA- the hunting rifle actually fires two hitscan projectiles. Both combined kill a target- or if the target dies from the one projectile- the second will go through, often killing the other enemy behind.

  • The hunting rifle holds 15 bullets.
  • Each shot deals 400 damage.

Appearance when equipped:

One Shot

Crossbow

TheCrossbow

A magic crossbow that fires green bolts. These bolts do good damage, but the greatest feature is their magic piercing capabilities. The bolts go right through enemies, props, and even walls like they were paper, allowing for huge multi-kills and kills through walls as well as the ability to trigger shootable buttons.

  • The weapon also features heavy recoil, which allows the player to propel themselves upwards or hover in air with their shots when shot straight down.
  • The crossbow holds 30 bolts.
  • Each bolt deals 200 damage.

Appearance when equipped:

Crossbow

Mortar

TheMortar

A large grenade launcher that fires arcing projectiles that explode when activated by the zoom button (right mouse by default), after 5 seconds pass, or when coming into contact with a enemy.

  • Multiple grenades can explode at once when activated, allowing the player to set huge traps.
  • Projectile speeds are based on the players momentum. Moving faster will add to the speed of the projectile when shot forward and will lose speed when moving backwards.
  • These grenades can be used to boost the player slightly.
  • The mortar holds 50 grenades
  • Each grenade deals a maximum of 300 damage if the projectile connects.

Appearance when equipped:

Mortar1

Riveter

Riveter

The biggest gun of them all. The riveter acts like an extremely powerful rocket launcher, firing explosive projectiles that deal a huge amount of damage.

  • The riveter boasts a high rate of fire, making it useful for swiftly taking down groups of tough enemies or bosses.
  • The rivets can be used to rocket jump around, making it useful for getting around maps, getting into crafty locations or for finding secrets. It is also used for reaching out of bounds locations whilst speedrunning.
  • Its so good, it's hidden in EP1.
  • It holds 25 rivets.
  • The riveter deals a maximum of 500 damage if the projectile connects.

Appearance when equipped:

RiveterLocation

Cigar

TheCigar

Don't smoke kids. smoking's for intruders.

  • By default, it is accessed by pressing 0 on your number row.
  • The cigar can be used to slowly regenerate your health, healing for 1 point before beginning a long cool down.
  • The cigar also features an insane zoom, even stronger than that of the hunting rifle.

Appearance when equipped:

Cigar

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