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{{Infobox
[[File:Welder.jpg|thumb|292x292px]]
 
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|image = Welder1.png
The Welder is a large opponent, masked by a welding helmet and blacksmith's robe. He has stumpy legs, pasty-white skin, and bulging muscles. They can nearly constantly fire red projectiles at the player, from any range they can see them. Welders are quite tough compared to most common enemies, surviving at least four shots from the [[Weapons|Shotgun]]. Upon death, Welders will explode shortly afterwards, unless gibbed, wherein they will explode instantly. This explosion can harm players, but can be used to damage enemies as well.
 
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|health = 400
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|damage = 14
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|attacktype = Projectile
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|firstappearance = E2M1
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}}
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'''The Welder''' is an enemy encountered in [[The Facilities]]. They make their first appearance in [[E2M1: The Grainary]] and can be found throughout the game onwards.
   
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== Appearance ==
They are first seen at [[The Foothills (Levels)|E1M7]], outside of the gate, as a dead body, which is non-interactive. They are first encountered as enemies at the beginning of the Episode 2, [[The facilities (Levels)|The Facilities]], firing at players from afar from at elevated positions. Later in the level, and further into the episode, they are regularly encountered alongside [[Possessed Soldier|Soldiers]] and other enemies.
 
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Welders appear to be large men wearing welder's masks, long work gloves, leather aprons stained in blood, grey chest armor, and a similar armor for their legs and feet. Each welder brandishes a weapon resembling the [[Riveter]], but functioning like a flamethrower.
[[File:Welders.jpg|thumb|438x438px|A group of three Welders, two of which are infighting.]]
 
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== Tactical Analysis ==
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When a player is spotted, Welders will ignite their flamethrowers and begin to move towards the player. Welders' footsteps have a distinct noise that can be used to detect hidden ones. Their primary attack consists of rapidly firing a barrage of fireballs from their flamethrower. These projectiles are colored slightly differently from [[Mage|Cultist]] fireballs and travel at a faster rate. Welders can be especially dangerous in closed areas where there is not much room to dodge. Upon death, Welders will burst into flames for a brief moment, then explode.
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Since Welders have health pool of 400hp, continuous [[Assault Rifle]] fire or a single [[Hunting Rifle]] shot is enough to bring one down. Additionally, the [[Sword]] can be used to deflect most stray projectiles back at the Welder. The Welder's explode-on-death trait can be useful for clearing out smaller enemies that patrol with it, such as [[Possessed Soldier|Possessed Soldiers]], or other Welders.
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== Gallery ==
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[[File:Welder.jpg|frameless|267x267px]][[File:Welders.jpg|frameless|438x438px]][[File:Weldurrs.png|436x436px|frameless]]
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[[Category:DUSK]]
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[[Category:Enemies]]
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[[Category:The Facilities]]

Revision as of 17:49, 6 October 2020

Welder
Welder
Details
Health 400
Attack damage
(Cero Miedo)
14
Attack type Projectile
First appearance E2M1

The Welder is an enemy encountered in The Facilities. They make their first appearance in E2M1: The Grainary and can be found throughout the game onwards.

Appearance

Welders appear to be large men wearing welder's masks, long work gloves, leather aprons stained in blood, grey chest armor, and a similar armor for their legs and feet. Each welder brandishes a weapon resembling the Riveter, but functioning like a flamethrower.

Tactical Analysis

When a player is spotted, Welders will ignite their flamethrowers and begin to move towards the player. Welders' footsteps have a distinct noise that can be used to detect hidden ones. Their primary attack consists of rapidly firing a barrage of fireballs from their flamethrower. These projectiles are colored slightly differently from Cultist fireballs and travel at a faster rate. Welders can be especially dangerous in closed areas where there is not much room to dodge. Upon death, Welders will burst into flames for a brief moment, then explode.

Since Welders have health pool of 400hp, continuous Assault Rifle fire or a single Hunting Rifle shot is enough to bring one down. Additionally, the Sword can be used to deflect most stray projectiles back at the Welder. The Welder's explode-on-death trait can be useful for clearing out smaller enemies that patrol with it, such as Possessed Soldiers, or other Welders.

Gallery

WelderWeldersWeldurrs